2025 Autumn meeting
The 2025 COMPUTE Autumn meeting will be happening on the 2nd December 2025. The theme of the event is Computational work in the public sector and industry. This event is made possible through the support of the LU eScience Hub, which is part of the eSSENCE Strategic Research Area. The event is aimed at all COMPUTE members and COMPUTE associates.
Time: 9:30 - 19:00, 2nd December
Venue: Aula-Övre, LUX, Helgonavägen 3, Lund
Programme
9:30: Welcome
9:35: Title to be confirmed
Carl Johan "Calle" Lejdfors, CTO (Chief Technology Officer), Elsewhere Entertainment, Activision
10:35: Coffee break
11:00: "Making AI work in practice - in MedTech, software consultancy and at Region Skåne"
Kerstin Johnsson, Senior Data Scientist at Region Skåne
12:00: Lunch
13:00: Workshop: Visual Storytelling for Confused Beginners
Carl-Erik Engqvist, Fine Artist, Game Designer, and Artistic Director, Humlab, Umeå University and application expert at InfraVis
14:30: Coffee Break
15:00: Workshop: Inspecting scientific data in augmented reality
Emanuel Larsson, Researcher and Infravis Nodecoordinator at Lund University
16:00: Introduce your poster
16:30: Posters and Fingerfood
Presentations
We have secured presentations from speakers working in the public sector and industry. The presentations will focus on questions such as, how does your daily work look like? Which skills are important for your work? What is expectated from you and how did your get to the point where you are.
Visualisation workshops
The afternoon program is devoted to two workshops on data visualisation. These workshops are provided by speakers from InfraVis (www.infravis.se).
Visual Storytelling for Confused Beginners
Visual Storytelling for Confused Beginners is a workshop that explores the methods and ideas behind telling stories with visual materials, drawing from art, film, games, and more. The workshop includes both an inspiring lecture and a practical, hands-on activity. Bring your favourite creative tools.
Inspecting scientific data in augmented reality
Individual users can experience and inspect their data in 3D, using their phones. They can walk around the data, enlarge it, and virtually move it into new sceneries in the given physical environment, as observed via the phone camera. Beyond letting researchers experience their data in a new and interactive way, the vision of the project is to allow researchers and students to better explain their data to their peers, e.g., during a poster presentation, where visitors can scan a QR code on a poster and then start the AR application, which does not require any installation, as it runs through the browser on the phone.
Workshop Instructions
- Bring your own laptop, create a GitHub account (https://github.com) prior, bring your own phone.
- The workshop will start with a 15 min presentation, followed by 45 min for the practicals. The goal is that you should be able to create your own AR-app on your own GitHub, where you can then upload your own volumes in the future.
- More info about the AR App can be found here, you can also test the app in advance: https://infravis.se/inspecting-tomographic-datasets-and-protein-data-base-files-in-augmented-reality-the-perfect-tool-for-an-immersive-poster-session/
Poster session and networking
There will be ample time for networking and a poster session in the evening. To facilitate the discussion we strongly encourage attendents to present a poster about their research. Poster should be aimed at the other COMPUTE members. You should bring posters that are understandable to students and scientists from completely different fields or even members of the general public. You can use scientific terms if it is necessary but make sure to introduce them well. A popular science poster would also work well. If you do not have time to prepare a poster for a general scientific audience, you can bring a regular scientific poster.
Poster should preferably be in vertical format. It is not necessary to use the Lund University templates for the poster. If you did not register for a poster but want to bring one anyway, you can do that.
Presenter biographies
Carl Johan "Calle" Lejdfors
Calle started programming at the tender age of 10 on the Sinclair ZX Spectrum 48k, spending way too much time in math-class converting bitmasks to decimal for making tiny spaceships and monsters. His first professional programming gig was in 1999 and it’s been going on since then. He graduated from Lund University with a PhD in Computer Science, focusing on computer graphics and programmable GPUs, and immediately moved to the computer games industry. He’s been spending the last 17 years in or around that space putting his skills to (hopefully) good use. Some notable accomplishments are some 11 computer games and leading the FSR4 (ML-based real-time upscaling technology) team at AMD. He is currently the CTO of the newly started Elsewhere Entertainment studio under the Activision and Microsoft.
Kerstin Johnsson
Kerstin Johnsson earned her PhD in Mathematics at the Faculty of Engineering, LTH, in 2016. Since then she has been working hands-on with deep learning, AI and machine learning in various teams and contexts. She has developed prostate cancer staging support for PET/CT scans as well as spoof fingerprint detection and visual pallet inspection. Currently, as a Senior Data Scientist at Region Skåne, she is for example involved in predicting no-show visits at Radiotherapy in the SUS University Hospital.
Carl-Erik Engqvist
Carl-Erik is a contemporary artist and Artistic Director at Humlab, where he works with artistic perspectives on digital technology, which includes teaching, artistic research, daily routines, and other projects. Since 2006, he has been working with questions related to robotics, nano-, biotechnology, and virtual worlds. Related to his artistic work, the meeting point between spirituality and advanced technology, contemporary and speculative, has been of great importance. Furthermore, these different technologies have regularly given him the opportunity and motivation to seek collaborations, both within and outside the art world. This is a fundamental reason why Ihe, as an artist, is active within Humlab, where he has been based since 2009, after he graduated from Umeå Academy of Fine Arts.
Another vital driving force is to find new ways and platforms for artists, primarily through conveying knowledge about digital technology and how it could be embedded into an artistic practice. Art can build new perspectives in professional fields to which it is usually not connected. At the same time, it can also show that research and technology have the potential to do the same for art.
In his work, he is also driven by a strong love for digital and analog games and game development. Lately, his investigations are gradually moving towards investigating storytelling in the context of games and AI-generated images.
Emanuel Larsson
Emanuel works as a researcher at the Department of Experimental Medical Science at the Faculty of Medicine. He has experience in X-ray and Neutron tomographic imaging, including image processing, image analysis and visualization. More in detail he works as a
- Node Coordinator for InfraVis (National Research Infrastructure for Data Visualization)
- Coordinator for CIPA (Correlative Image Processing and Analysis)
- Cross Border Infrastructure Ambassador for HALRIC (Hanseatic Life Science Research Infrastructure Consortium)
- Associate Researcher at QIM (Center for Quantification of Imaging Data from MAX IV).
- LINXS Co-Director for the focus area of Life Science
Registration
Please use the registration page to register for the event: https://survey.mailing.lu.se/Survey/61262
Registration closes on 14 November 2025